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현재 위치
  1. 회사연혁

History

 
  • 2023

    12 Smilegate commissions the creation of the board game "Magic stone" for
             educating new employees on core values
    11 Release of "Shilla : Millennium Smile" board game
    10 Dive XR signs a memorandum of understanding for building a virtual reality
            board game platform
    06 Yutipluss Interactive and Metaverse sign a memorandum of understanding for
            building board games within the metaverse.
    05 Release of "SEGONGSA" board game

    Collaboration agreement with Korea National University of Arts

    Collaboration agreement with Hanseo University

    Business agreement with GomiPlay

    04 Collaboration agreement with Dong Seoul University

    Business agreement with Hong Kong BIRDSNK

    01 YTK Global language Institute in Belgium adopts Korean language lessons for
            "Hangul day"

    Patent acquisition(No. 10-2487425) for a word-building board game using
            topic cards and methods

  • 2022

    12 Jeonju University's Sensory Media Innovation Shared University Business
            Department signs a collaboration agreement
    09 Release of "Hangul Day" board game

    Business partnership agreement with home with you touch Co.,Ltd

    07 Release of the "Bboguri's World Tour : 5 Continents" series

    Production of the "Dongjak Rainbow" board game in collaboration with Seoul
            metropolitan Office of Education's Dongjak-Gwanak Education Support center.

    06 Production of the "Marsh Market" educational board game for ecological belt
            development commissioned by the Environmental Conservation Association.
    02 Collaboration agreement with Dongyang University

    Operation of the preliminary university course for the game and Video
            Department at Gachon University

  • 2021

    12 Commissioned by the National Unification Education Institute, production of
            the unification education board "Unification Rainbow" and another type

    Commissioned by the Dobong Culture Center at Duksung Women's
            University,production of the "Every Nook and cranny in Dobongbong"

    10 Commissioned by the Korea Atomic Energy Research Institute, production of
            five types of nuclear education board games, including "Enhancing Understanding of Nuclear Energy"
    09 Collaboration agreement with Cheonggang cultural Industry University
    07 Commissioned production of textbook board games for the Convergence
            Contents Department at Chung-Ang University

    Conducting a special lecture on employee education titled "Fun verification
            Using Paper prototypes" for NCSOFT employees

    05 Serving as an advisory board member for the Traditional Culture Content
            University Student Contest game team at the Korea National Institute of
            Cultural Heritage (awarded with excellent and encouragement prizes)
    02 Collaboration agreement with Gachon University
  • 2020

    08 Commissioned by the Seoul National Cemetery, production of the board
            "Love for the Country"
    07 Commissioned by the Financial Supervisor Service's IT valley, production of
            the financial education board game series "Financial Education"
    05 Release of "CORSAIR" / "VACCINE LAB" board game

    Serving as an advisory board member for the Traditional Culture Content
            University Student Contest game team at the Korea National Institute of
            Culture Heritage (awarded the grand prize)

  • 2019

    12 Commissioned by the National Youth Training Center, production of the
            "Language Marble"
    10 Commissioned by the Customs Administration Training Institute, production of
            "Pass Through Customs: Customs Law- Import Clearance Process"

    Commissioned by the Korea Atomic Energy Research Institute, production of
            the educational board game set "Safety Package"

    09 Commissioned by Book21 Publishing, production of the board game "Learning
            Comics- Top in Science, Top in Liberal Arts" linked with textbooks
    07 Patent acquisition for the "Signal Combination Educational Board Game
            System and Method" (No.10-2003668)

    Patent acquisition for the "Binary System Educational Board Game System
            and method" (No.10-2002555)

    06 Commissioned by the Dongjak District Office of Education Support Center in
            Seoul, production of the social studies integrated board game "dongjakhara"
    05 Release of "CODE TALK" board game
    01 Commissioned by Art Center Nabi, production of the board game
            "Village Coin"
  • 2018

    12 Signing of a cooperation agreement with the Korea Code Club Committee for
            coding education and business collaboration
    07 Execution of the "2018 Content IP Collaboration Project Creation Support
            Business" by the Korea Content Industry Promotion Agency
    04 Release of ‘Me Too Become a Board Game Author (Nabojak)’ board game
    02 Execution of the "Cultural Facility-linked Board Game Utilization Education
            Support Project" by the Busan Information Industry Promotion Agency
  • 2017

    10 Development and release of the coding basics education board "Unplugged"
    08 Development and release of the 12-volume series "Learning Coding through
            Play and Games - PlayCo" for basic coding Publishing

    Production of the career experience board game "JOB" by Gukeil Publishing

    Creation of the fusion coding textbook "i-Map" for kindergarten and
            preschool children aged 5 to 7

    06 Release of three types of smart apps called "Unplugged"

    Production of the mathematics education board game "Genuis Math 1258" for
            Sogang University

    05 Release of three types of board games for smart tables called "Unplugged"

    Operation of the "Creative Software" certification course at Seojung University

    04 Production of the mathematics board game "MTB" for Math Time
  • 2016

    12 Release of the coding basics education board game series "Unplugged"
    10 Release of "A Spin around the Neighborhood in Black Rubber Shoes",
             "Dosirak", "Tong"
    board game
    07 Contract signing for the development of board games and supply of video
            lectures for educator training courses with KBS Media
    06 Release of "SIXTEEN" board game
    03 Establishment of Magic Bean Games Co., Ltd Venture enterprise certification
  • 2015

    06 Winner and release of SBA Functional Game Production Support Contest
             "Egg Add"

    04 Release of Bboguri's World Tour board game
  • 2013

    05 Release of Potestar board game
  • 2010

    11 Winner of the excellence Award and the Minister of Culture, Sports and
            tourism Award at the Korea Game Awards

    Winner of the popular Game Award and the chairman’s Award from the
            Korea Game Industry Association at the Korea Game Awards

    05 Winner of the excellence Award for this month in April 2010, and the Minister
            of Culture, Sports and Tourism Award
    03 Release of Shake Shake board game
  • 2009

    11 Establishment of Magic Bean as a sole proprietorship